Curriculum Vitae for Jen Carey

Jen Carey 

LinkedIn Profile

Experience, Community Work, Education and Courses

I originally started in the games industry after training as a developer however the focus of my work has been in Quality Assurance, especially manual QA and test creation. Two years ago I started freelancing and have moved into game design and narrative. During this time I've worked on my own game projects such as Rampunctious, a party game that is about to launch following a successful Kickstarter. I also lecture part time at Pulse college in game narrative, animation narrative and game design.

I am strongly involved in the Irish Game Development community, running events such as Cardboard Céilí and helping run The Games CoOp. I was elected to the board of Imirt: The Irish Game Makers Association towards the end of last year, where we work to promote and encourage game makers throughout Ireland.

In my free time, aside from playing games, I work on my own projects, write scripts and work with a team to shoot short films. I trained as an actor part time for two years and have a strong understanding and appreciation of the work that goes in to crafting stories from that perspective. I also travel to as many international games events as possible to keep up to date with the advances and changes to the medium.

I am currently looking for work. I am interested primarily in game writing or game design jobs. 

Examples of writing and narrative games can be found in my Portfolio linked below. 

References available on request.


Work History

Software (QA) Engineer

Havok for Microsoft


Pulse College

I currently work as a quality assurance engineer at Havok for Microsoft. I work on a large team - both in person and remotely - and focus on testing new gaming technology.



I primarily teach game narrative though I’ve taught game design in the past. This includes creating and delivering course content, working with students and marking projects. 

Creative Director

Fickle Games

Over the last year I designed, developed and manufactured a party game called Rampunctious. This involved working with a team of three, organising promotion, running a successful crowdfunding campaign through Kickstarter, sourcing and working with a manufacturer and organising imports, customs and shipping. You can find the Kickstarter project here

Rampunctious is a party game about making puns. It's based around social interactions and each game contains a number of unique cards. More details on the game can be found here.

Our next game Bragging Rites is a social card game that calls the players to create competing narratives that quickly morph and need to be defended as the game continues.

QA Consultant


During my time at Airconics I ran test suites, wrote test cases, helped organise the test creation structure. I worked on both web based programs and iOS apps.


QA Engineer


I worked on a variety of products while at Havok, from their game engine Project Anarchy to their Simulation, Destruction and Animation. 
My job involved creating and structuring test plans across a variety of products. Learning new software and adjusting to updating and changing products. During this time I worked with a direct team of three as well as with multiple teams across the office both remotely and in person.


QA Engineer


This position was primarily to test the integration of iap into the existing games on Android devices.


During this time I tested a number of games created by Playfirst on a variety of iOS devices. I also added new products to the games and helped re-skin polish a legacy game for a new purpose.
Games: Diner Dash, Cooking Dash, Hotel Dash, Hotel Transylvania Dash, Mall Stars.

QA/ Developer


Community Work



I was elected to the board of Imirt: The Irish Game Makers Association towards the end of 2016. At Imirt we work to progress, showcase and help the game makers of Ireland by doing a variety of things, such as organising talks and workshops, approaching funding bodies and connecting creators. 


Events Organiser




Over the last few years I have run and helped run a variety of events within the games community. Such as:

Cardboard Céilí - A monthly board game meet up for developers to network

The Games CoOp - A monthly meet up to demo games and finding new team members to work with.

The Playful Retreat - I have organised an international games retreat for game creators that took place in Kerry.

GTFO! Screening - I organised a screening of the film GTFO! in the Science Gallery highlighting some of the challenges in the games industry. 





Over the last few years I have given a number of speeches and taken part in panels for a variety of events revolving around tech and games. 

This year: Galway Games Gathering, Girl Crew Tech Talks, State of Play, Games Fleadh - Keynote

Previously: State of Play (2016), International Womens Day, Diversity in Games(2016), Coder Girl Hack Day(2015), Synapse (2014), Science Week (2012)

Education and Courses


The Science of World Building - Big Smoke Writing Factory (Dave Rudden)

Writing Fiction - Big Smoke Writing Factory (Claire Hennessy)

Game Design

Game Balance Masterclass - Ian Schreiber

Game Design workshop - Owen Harris

Acting and Film making




Directing for Beginners - Filmbase

Acting for Camera - Film Venture 

Acting for Camera - Irish Film Academy

Performance Year (part time)- Gaiety School of Acting

Acting for camera/Page to Stage - Gaiety School of Acting


B.Sc. Ord in Game Development

IT Carlow

I graduated from IT Carlow in 2012 with a degree in Computer Game Development. During my time there I studied C++, C#, Python, Java, Javascript as well as physics and 3D graphics. Although I don't work as a developer anymore I have a strong basis in coding and understand development techniques, processes and limitations from having studied them myself.